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Ecopolicy
Ecopolicy

Play your way to a new understanding of our complex world with Frederic Vester's strategy game on CD-ROM for Windows
NEW: German/Englisch version

ecopolicy® - it's a cybernetic world

The purpose
It is undeniable that we are not better informed by the mere fact that we get more information. An excess of data can be a direct cause of
our ignorance. The development of electronic data processing has so
far contributed very little if nothing to the understanding of complexity. On the contrary, it has even enhanced the process of splitting reality into fragments. However, adequate multimedia programs may help handling complexity by getting aquainted with pattern recognition and
a parallel processing of the interconnected levels of our reality. The simulation game 'Ecopolicy®' was conceived as a contribution to this necessity.

The game
Politics, production, environmental stress, quality of life, education and population are important sectors of human life. In the game they are
all interlinked in such a way by mathematical relations that each decision results in a chain of effects and repercussions just like in real life. Players can 'be in power' in an industrial nation and two other countries (a developing and a treshold nation) and there is even the possibility of determining the initial situation and dynamics for a country of one's own imagination. The creative possibilities of game variations are practically unlimited.


The educational approach
Playful 'trying out' of reality promotes the learning process at its best. It supports an integral view of the action while dealing with situations that reflect realistic problems of decision making and how to understand better the complex character of our world and how to deal with it. The use of 'fuzzy logic' in the program makes it possible to integrate in the simulation process unquantifiable but important factors as attractiveness, antipathy, sympathy, consent, harmony and other factors attributed to our right-hand side of the brain. This way the player gains an understanding of how we make our decisions and how we deal with the chances and risks of complex processes and their cybernetics. Last not least to play this game should also be fun. Its illustrations, animations and music - all three especially created for Ecopolicy - lead to the emotional access of the message the game is supposed to fulfill.

The background
The CD-ROM programm 'Ecopolicy®' is a derivate of the simulation tool of the cybernetic management instrumentarium Sensitivity Model Prof. Vester®. 'Ecopolicy®' has been introduced successfully in management training, community politics and ecological management. In the form of a strategy game the simulation of cybernetic processes fosters our goal to better understand complexity without increasing the flow of information. It shows the pitfalls of the usual practice of concentrating on isolated problems, solve one of it and create several new ones - just because we are unaware of the systems repercussions. The result of both strategies will be experienced in the game by either foundering the fictitious country with shortterm decisions or leading it towards a sustainable development and thus moving on top in the games highscore.

History
The development of the actual game went through several stages: It startet in 1976 as annex to our UNESCO-study 'Urban systems in crisis - Understanding and Planning Human Living Spaces by the Biocybernetic Approach'. It was followed by a cardbord game (Ökolopoly) that was chosen as 'Game of the Year' by the German magazine 'Stern'. In 1985 the first DOS-version as computer game came up and the first multimedia-Version on CD-ROM in 1997. The game - wich served many years as a training tool in the workshops of the 'Federal Center for political education' (Bundeszentrale für politische Bildung) in Bonn - was selected as the online game of the environmental TV-Series 'planet-e' of the ZDF in 1999 and in its course gained several awards, the latest one being the Comenius-Medal of the European Comenius Media Competition 2000.

Experience
During these 20 years of experience, accompanied by the investigations of our institute in developing aid, regional planning and consulting, the input of local experts has flown in the background of the game and its manual. The constant feedback from the many thousend users of its predecessors in schools, management training and as the online version in the mentioned TV-Series has also helped to achieve the actual userfriendliness of the new CD-ROM-version V 2.51, published by MCB-Verlag, Munich, since 2008 as bilingual English-German Version.

Ecopolicyade®
In an action called ecopolicyade® - Berlin instead of Pisa (the test supposed to prove the deficit of German pupils)“, highschool-students of the town of Malente organized an Ecopolicy-game with local politicians. The success - the politicians lost alltogether - spurred them on to challenge politicians of the Berlin parliament - and they won there too, an event coverd by all the German media.

The initiating teachers startet 2008 /2009 a nation-wide Ecopolicyade® in Germany. 90.000 students participated. The contest continues in 2010 in Germany and in several other countries.



Order German/English Version (2.51)

Some informations for the installation
1. Insert the Original CD-ROM Ecopolicy in the CD-ROM drive (Please use only the original ecopolicy CD-Rom. Due to the special copy protection, the CD can be copied, but will start only the demoVersion)
2. The installation should start automatically. Please deactivate your virus scanner for the installation
3. Possibilities to support the start of the game if problems are occurring
a. install Windows Vista Service Pack 2
b. have Windows Media Player min. Version 9
c. decrease the screen resolution from 32 bit to 16 bit
d. decrease the screen colours to 256 colours
e. switch off grafics board accelerator
f. use always one same CD-Rom drive for installation and game
h. install the game under sreen resolutions as 800 x 600 (or 1024 x 768

Tel. +49 089-535010
info@frederic-vester.de